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2024), is guided by key questions including strategies for seamless <br />audience access to the Unity application, addressing accessibility for non- <br />smartphone users, and conceptual utilization of AR to amplify conceptual <br />themes of social media’s overarching effect on mental health. <br />The implementation phase (January – March 2025), will focus on applying <br />these strategies and creating the AR elements for the performance. I plan <br />to experiment with various examples of AR technology in our performances <br />including digital masks, virtual set design, audience participation, and <br />spatial mapping. This exploration will assess the visual outcomes of each <br />approach to AR design and identify their respective benefits and <br />challenges, particularly in relation to enhancing positive body image and <br />mental health. <br />During the refinement stage (April – June 2025), I will fine-tune the AR <br />interactions and ensure a smooth integration with the live performance. <br />The performance will take place between May 1 and June 1 at the Eno <br />House Artist’s Den. I am currently in discussion with Richard Greenway <br />from the venue to solidify the rental date. <br />As we begin this project, the guiding questions will direct the development <br />efforts, supporting the integration of AR technology into contemporary <br />dance performances. Through the use of AR, my goal is to explore the <br />boundaries of dance performance, address social issues such as body <br />image and mental health, and engage audiences in new and exciting ways. <br />Community Impact "Distorted Dances" promises significant community impact by blending <br />cutting-edge technology with contemporary dance to create an inclusive <br />and interactive artistic experience. This proposed performance will not only <br />push the boundaries of traditional dance but will also engage and inspire <br />diverse audiences, fostering a greater appreciation for the arts and digital <br />technology. <br />Public Component and Participation: <br />This project includes several public components designed to maximize <br />community engagement and participation: <br />1. Live Performances: I plan to host a 2-3 day performance with an <br />estimated attendance of 30-40 people per performance. This provides <br />ample opportunities for a wide range of individuals to experience the unique <br />integration of AR and dance. <br />2. Interactive AR Application: Developing a custom AR application enables <br />audience members to actively participate in the performance. This <br />interactive experience aims to attract new dance audiences who are keen <br />on exploring new media and digital interactions. <br />3. W orkshops and Outreach Programs: In collaboration with local dance <br />studios, community centers, and schools, I will conduct workshops and <br />outreach programs to introduce AR technology and contemporary dance. <br />These workshops aim to engage students, educators, and dance <br />enthusiasts, fostering a new generation of artists and tech innovators. <br />Some partnerships I already have are with Monarch Movement Company <br />and To The Pointe dance studio. <br />4. Community Engagement: To ensure that the transformative power of AR- <br />enhanced dance is accessible to all, we will offer tickets at donation-only <br />Docusign Envelope ID: 80CB14B3-BB2C-404B-A472-77DDAAB29433